User:ZephyrosOmega/sandbox

General Abilities
Powers and Abilities: Same as before, plus Spatial Manipulation, Time Manipulation, Portal Creation (Warriors of Light summoned by Mog can create Torsions, rifts in space-time that can be used to travel dimensions), Flight (Capable of flying for short distances), Summoning (Characters in the Dissidia games are all capable of summoning powerful beings like Ifrit, Shiva, and Bahamut), Resistance to Spatial Manipulation, Time Manipulation, Madness Manipulation, Corruption (Can withstand being within the Dimensional Rift), Matter Manipulation, Radiation Manipulation (Can withstand flare attacks from enemies and allies alike, as well as surviving Bahamut's Mega Flare), Absolute Zero (Can survive being in Shiva's presence)

Attack Potency: At least Universe level+ (Capable of battling Planesgorgers and creating Torsions, which threaten the fabric of the universe. The Warriors of Spiritus and Materia were able to battle and defeat Shinryu in his multiple forms together, who at that point had grown far stronger than his original power, which was enough to create the universe that Dissidia took place in)

Speed: At least Sub-Relativistic (Individual warriors of light should be comparable or superior to Base Gilagmesh, possibly Immeasurable (Comparable to the Warrior of Light, to whom the lore of Dissidia is his origin, who was able to fight and defeat Chronodia)

Durability: At least Universe level+ (The Warriors of Spiritus and Materia working together survived a barrage of attacks from Shinryu, and individual warriors can tank hits from Planesgorgers)

Notable Attacks and Techniques:
 * Torsions: Torsions are rifts in the fabric of reality, created by an imbalance between Light and Darkness. Through manipulating Light, [Character] Can open torsions for use as an escape route, as well as close them. However, doing so is dangerous, as Torsions threaten the fabric of the universe and can summon monsters into the world.

Character Profile Keys
Warrior of Light: Light Manipulation (Most of his abilities create light to attack foes), Holy Manipulation (Via Holy), Weapon Creation (Can create swords out of light), Forcefield Creation, Attack Reflection (Shield of Light creates a barrier that counters attacks with a blast of light), Fire Manipulation (Via Red Fang), Ice Manipulation (Via Blue Fang), Electricity Manipulation (Via White Fang), Telekinesis (Can telekinetically control his shield and sword), Homing Attack (Via Radiant Sword), Empathic Manipulation (Holy Chain forces enemies to target him in lieu of his allies), Spatial Manipulation, Time Manipulation, Portal Creation (Warriors of Light summoned by Mog can create Torsions, rifts in space-time that can be used to travel dimensions), Flight (Capable of flying for short distances), Summoning (Characters in the Dissidia games are all capable of summoning powerful beings like Ifrit, Shiva, and Bahamut), Resistance to Spatial Manipulation, Time Manipulation, Madness Manipulation, Corruption (Can withstand being within the Dimensional Rift), Matter Manipulation, Radiation Manipulation (Can withstand flare attacks from enemies and allies alike, as well as surviving Bahamut's Mega Flare), Absolute Zero (Can survive being in Shiva's presence)

Individual Character Abilities (+Brave Exvius)
Warrior of Light: Light Manipulation (Most of his abilities create light to attack foes), Holy Manipulation (Via Holy), Weapon Creation (Can create swords out of light), Forcefield Creation, Attack Reflection (Shield of Light creates a barrier that counters attacks with a blast of light), Fire Manipulation (Via Red Fang), Ice Manipulation (Via Blue Fang), Electricity Manipulation (Via White Fang), Telekinesis (Can telekinetically control his shield and sword), Homing Attack (Via Radiant Sword), Empathic Manipulation (Holy Chain forces enemies to target him in lieu of his allies), Damage Boost (Against undead, via Undead Killer), Healing (Via Breath of Life and Curaja), Statistics Amplification (Can increase his attack power with Store. When his HP is low, his defense and spirit increases), Damage Reduction (Sentinel and "Light is with us!" cause him to protect allies, as well as take less damage from attacks), Statistics Reduction (Full Break decreases the attack, defense, spirit, and magic of its target), Resurrection (Via Raise and Full-Life), Transformation (His Class Change ability transforms him from Warrior to Knight, increasing his statistics), Absorption (Heals himself from holy-elemental attacks), Resistance to Electricity Manipulation, Air Manipulation, Light Manipulation, Darkness Manipulation (Saint's ward increases the resistance of all allies, including himself, to the thunder, wind, light, and dark elements)

Garland: Statistics Reduction (Via Power Break), Water Manipulation, Earth Manipulation, Fire Manipulation, Air Manipulation (Possesses the powers of the four fiends), Ice Manipulation (Via Blizzaga), Electricity Manipulation (Via Thundaga), Darkness Manipulation (Via Darkness and Chaosbringer), Sense Manipulation, Status Effect Inducement, Mind Manipulation (Chaosbringer inflicts Silence, Blindness, and Confusion), Damage Boost (The man-eater ability increases damage against humans), Healing (Mediguard restores his HP when guarding), Regeneration (Chaos Regeneration allows him to rapidly restore his HP), Paralysis Inducement (Via Paralysis Chain), Matter Manipulation, Explosion Manipulation, Radiation Manipulation (Capable of casting Flare), Transformation (His Class Change ability increases his statistics and makes him incredibly difficult to move or flinch. Can further transform into Chaos), Energy Manipulation (Can increase the power of his attacks by infusing them with red energy)